Recently, well over Christmas holidays I managed to find myself a freelance job!, I had to design the characters, environment, props for a Iphone game. Originally the design of the game was a rabbit collecting carrots and the client wanted his game redesigned in a cartoon style, he liked my portfolio so I redesigned his character and a few animation cycles drawing influences from my favourite animator & cartoonist Genndy Tartakovsky & Stephen Silver.
We discussed his ideas, the intentions for the game and so on, the result? setting completely changed to an Arabian theme and so after a few designs the concept was changed to a little Arabic boy collecting salads.
Here are a few of the animation cycles I made for the game:
(Jump Cycle - jump to double jump)
(First Jump)
(Mid air Jump)
"highpoint" "Contact/pass pos" "highpoint"
(Run Cycle)
For the character I had to design the poses for the run & jump cycle, I only had a small frame count (6) so I had to pick out the key poses for the run cycle and jump to work; "Walking is simply the method of falling and catching ourselves as gravity pulls us down". I renembered this theory I learnt from one of the previous walk cycle lectures with Penny and I took three poses "Highpoint" "Contact" and "Pass pos" and created a stylised run cycle and I'd referenced the Animators Survival Kit too on run cycles. I did most of the design work in Illustrator, all in all it was worth the exsprience and to be paid too was quite a bonus!
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