I picked up a few notes and screenshots from the webanner for future reference:
MY NOTES
Timing – how long it takes something to happen or not happen
Spaceing frame by frame displacements of moving elements
within a certain time
24 frames = 1 sec
Basic timing
More frames = more slower movements
Less frames = faster movements
Basic spacing
Different spacing dependants the speed of the object – fast
in slow out
Slow in slow out
Think of a car – start at 5mph, accelerate to 20mph to 50mph
More breakdowns are located at the beginning of the
animation and the end with spacing in-between.
Anticipation – robots movie, strong poses determine strong
antipation – hold a pose for at least a second to achieve strong anticipation –
remember this when working on mime poses, especially the introduction
Overshoot – after effects of the sudden stop
when a character or parts of him pass the final pose then
settle back into it.
Overshoot in the graph editor: first a line up, over the key
poses key frame , then back down to the key frame. Put a key before the key pose and lift it
higher than the keypose.
Consider materials. Toy story: Woody’s head is plastic but
the body is cloth so there is overshoot in the head.
Weight: through time and space you can determine how light
or heavy something is.
Bouncing ball:
Add more inbetweens makes a ball appear lighter and less
frames to make a ball appear heavier. Use the tangents on the graph editor and
lengthen for more air time and make them shorter for less.
Feeling
By varying you timing and spacing you can create feeling
& mood
Ball bouncing: By varying one of the arcs of the ball,
making it higher than the rest, creates an unexspected move, makes it feel
playful.
Second ball the keys are tighter, timing is close together
making the ball feel like it is in a rush no time to play around mess about.
Spacing the keys
Spacing the keys at the end gives the feeling of anger, he
slams his hand down but before that he there are more keys in the arc.
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